Half Term To Do List

  • Get into the Plaster Room at uni at least 2 days next week to make wax casts with my old and new hot rubber moulds. Work into these waxes in preparation for plaster mould making when I return from the break
  • Update this blog- hot rubber mould process, waxes, shell burn out mould process, Biscuit group video, photos of Biscuit video being projected onto the new uni building, photos of the two monoprints made during the low residency, photos/video from the Impromptu popup show
  • Look up MA Games Design and MA Illustration courses at UAL, find the contact details for course leaders, and email them about my video game project- ask them to pass my email onto their students
  • Continue reading and gathering sources for my video game project- watch some documentaries, make an updated list of articles I have read and prepare a proper bibliography
  • Find different kinds of women to interview!!!!!!!!!
  • Research further into my project on white, and on the river Thames- visit the Lambeth Gardens Museum
  • Go back to the river and find more plastic bottles/other interesting objects
  • 3D
  • Update my website (It looks really rubbish and has none of my new work on it)

Bibliography in Progress for “Perfect Victim”

Research for Perfect Victim, Uncategorized
























Girl, 4, raped by her brother, 12, who had large amount of porn on his phone
















Clothes accompanied by victims’ stories shine light on sexual assault at KU exhibit




















View story at Medium.com

Week 5 Summary


Due to issues with my living situation I have had a very difficult week, and as a result I have not done as much work as I would have liked. I missed Tuesday’s tutorial and Wednesday’s lecture (although I will be watching the lecture on Youtube as soon as it is uploaded) due to having difficulties.

Things I have achieved this week:

  • updating my blog
  • trying out a macro lens for the first time and taking some macro photos of bones found along the river
  • writing up a game plan in my sketchbook for the video game project, and making more notes on the topic
  • began a drawing of one of the macro photos

To Do:

  • catch up with this weeks lecture
  • make a bibliography blog post for the video game
  • play the video games previously mentioned and take screenshots for the Pinterest page
  • add some more artist references to the Artist Reference Pinterest page
  • finish at least one macro drawing

Project Proposal


My research questions:

  • How can social issues such as rape culture and the rise of poor mental health be explored through art? What is our role, as artists, in bringing these issues to light?
  • What is my role as an artist dealing with mental health issues?
  • How can I use art to express my own difficulties- can my practice be used therapeutically or does it need a higher purpose?
  • What is rape culture, and how can I educate people about the topic through the medium of video games?
  • How can discarded objects be given a new life and made desirable once more? Can these objects be given a new life?

The context for my work is provided by not just artists but also the world around me- I am a firm believer that art should not exist separately from the “real world”, and that art should be for the masses, not for a classist elite. I grew up revering the art of the YBA- but I feel that they have lost their working class roots, and become the opposite of what they started off as. I do not wish to turn out like that- I acknowledge that to make the work I want to make I require funding, but I do not want to sell my soul, metaphorically speaking, in order to achieve this. I am particularly fond of the work of Grayson Perry, as he tackles class, gender, and British culture, all of which interest me. I recently saw his exhibition at the Serpentine, “The Most Popular Art Exhibition Ever!”, and it was incredibly inspiring to witness it in person, rather than seeing images online. Unfortunately most of my previous favourite artists are men, and this is something I hope to rectify; in this patriarchal society I wish to celebrate and uplift fellow female and non-binary/gender non-conforming artists, as well as artists of colour, so my goal is to research into as many as possible throughout this course. I am personally tired of the art world being dominated by straight, white men and wish to explore other identities through my work and research. My three key themes are: mental health, feminism, and death. These are all topics I have worked with before, and topics that I am deeply invested in, and I hope to explore them from different perspectives and via different mediums.


Aim: to explore the topic of mental health through a body of research, personal reflection, and exploration of materials.
This project is incredibly personal to me, as I have dealt with mental health issues for most of my childhood, teenage years, and so far into my adult life. With a recent diagnosis of Emotionally Unstable Personality Disorder, also known as Borderline Personality Disorder, and my much older diagnosis of severe Anxiety and Depression I am left wondering who I am, and where I fit into the world. Can I use my own experiences to help others? How, as an artist who is mentally ill, can I explore the topic, and raise awareness for others? How can I explore the topic through various mediums? Finally, can my artistic practice be used purely for therapeutic means, or does it need to have a higher purpose? These are all aspects I hope to explore through my research and work throughout this project.

To create a playable video game exploring rape culture, using research and critically engaging with the topic.
What is rape culture? How can I best educate people about the topic? By making a video game I hope to discuss the issue of rape culture, and the effects it has on women/female-presenting people. By engaging players in scenarios faced by women daily I hope to show people how harmful behaviours, actions, thoughts, and words can all contribute to rape culture, and through this how it can negatively affect all genders. Important areas of research will be engaging with female presenting people of colour, and trans women- as I do not have life experience of this, and their experiences will differ to mine, as a non-binary female presenting white person. I also want to engage with lesbian and bisexual women, to see if their experiences differ, as despite being bisexual I feel that just my experience alone will not be enough to give an accurate depiction. This subject is important to me, both as a female presenting person, and also as a survivor of rape myself, and so I want to handle this delicately- but still create a game that hits people hard.

Aim: To explore the form and function of found objects through 3D processes.
How can I take discarded objects, and from them create something beautiful? Can these “dead” objects find new life through various mediums? I see this project as a continuation of a previous project, titled In The River. That project involved making photograms of objects I found along the river Thames, in order to show the beauty of these objects that would be considered rubbish. I feel that I did not push this project far enough, and I never got to take the objects into 3D- I would like to cast the objects in different materials to see how that changes them, and manipulate the forms into something new. Can they be made wearable or will they exist purely as sculptural documents of the original objects? How can an audience interact with these objects, and what is their new function, if any?