Video Game Inspo Pinterest Page and Gender Survey

Research for Perfect Victim, Work in Progress

Pinterest link

Gender Presentation and Discrimination Survey 

The top linked page is for visual references for the Perfect Victim video game project- I have played two games so far (Depression Quest and Dream Daddy) and taken screenshots and made accompanying notes on this Pinterest page, each with their own sub-section. I have also pinned visual references for the character creation I hope to include in my game, and other visual references from other games and artists for scenery/backgrounds/ect. This is so that once I find an illustrator and games designer/programmer to collaborate with they can see my inspiration and visual references collected in one place, as well as something for myself to refer back to.

The second link is for a survey I created as part of my research for this game, looking into how gender presentation can lead to discrimination (or not). I hope to see if people feel that how they present regarding gender (i.e. if they look more masculine or feminine) affects how they are treated by others. This is so that I can incorporate first hand experiences into my video game, to make it more realistic. I also need to write up a series of questions to ask women of colour, trans women, and people of other genders who present as more feminine(or who used to), in one to one interviews. I already have a few people who have volunteered to be interviewed, so I’m hoping these interviews will give me vital primary data and experiences to work into the game. I will ask the Student Union if they can do a mass email to UAL students and share my call for interviewees on social media so that I can reach a wider audience than just my current social circles.


  • Play the other games as research (screenshot and make notes during this)
  • Write up a series of questions for the one to one interviews
  • Get a call put out for interviewees so that I can start interviewing people asap
  • review the responses to my survey
  • Continue character write ups
  • Draft key scenes for the game
  • Find collaborators


Depression Quest Play-through and Analysis

Research for Perfect Victim

depression q1.png

The beginning of the game, Depression Quest. The coloured options at the bottom are your possible reactions/interactions, and these vary depending on the route you choose as you play this game. The red option with the line through it means you cannot choose it, and depending on the route you choose throughout the game, more or less or the options become red.

depression q2.png

The grey boxes at the bottom give you information about your situation throughout the game-play – if you decide to see a therapist or try medication or adopt a cat (all options in the game) then this is reflected in the grey boxes at the bottom of the game.

depression q3.png

I think what struck me with this game is that as this part explains- nothing has really “happened” to the main character to cause the depression, it just sort of crept up on them, which is often what happens in real life- it hits home to the player that this really can happen to anyone.

depression q4.png

This is the part of the game where you have the opportunity to adopt a kitten, which if you say yes helps you to take care of yourself and the kitten, but if you decline nothing really changes. I felt that this was a powerful moment in the game, as it shows that sometimes even small things can make a huge difference to our wellbeing.

depression q5.png

This is one of the scenes that comes about if you choose the “bad” route, which can mean the end of your relationship. As you can see there are a lot of red options that you cannot choose- because of the negative options you have previously picked leading up to this moment.

depression q6.png

The “bad” ending, which I got to by choosing all the “negative” options throughout the game, it shows how difficult it can be dealing with mental illness on your own, and the toll it can take on your life.

Whilst this game is not visually engaging it is well written and tells the story well. I think it is a fairly accurate depiction of depression, from my own experiences, and it could be used as an educational tool for people who have not experienced depression if they wanted to try and understand what it is like to live with. I think I would like my game to be educational and well written, like this game, however I would like to make mine more visually engaging and stimulating for the player, with more interactive options. I feel this would open it up to people who cannot or prefer not to read large blocks of text, and would help to keep players interested as they play the game.

Dream Daddy Play-through

Research for Perfect Victim

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Some screenshots from my first play-through of the video game Dream Daddy. I particularly like the character creation menu, especially as you can choose to be trans or cisgender, which is something I would like to have as an option in my own video game. The dialogue options are also well thought out, and make the game much more engaging- I like being able to choose what kind of personality my character has, and I like that this influences how other characters interact with you- this is something I really want to make key to my own game.

The visual style is also something I would like to emulate in my game as it is beautiful to play, and I hope I can find an illustrator with a unique style to help me realise my vision, as I do not think I could produce illustrations of such a high quality myself.

Bibliography in Progress for “Perfect Victim”

Research for Perfect Victim, Uncategorized

Girl, 4, raped by her brother, 12, who had large amount of porn on his phone

Clothes accompanied by victims’ stories shine light on sexual assault at KU exhibit


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EDIT- Further Research done Summer 2018–yBOIIQm724tmY2Dve_tRfCncO_Y4d-u_EpX869dsFvZK9SHmmkUc