Video of my work in the show, including close up clips of each finished bronze piece, and a clip of the whole display.
The two photos above show the set up for the exhibition, and one of the visitors interacting with my objects. The back row of objects are the real bones that each bronze was cast from, with the cast displayed in front of each one. I chose this format as I wanted to see whether viewers would be more likely to pick up the bones or the bronze casts, and i wanted it to have an almost museum-like feel to the display. I did put in the artwork description “Please Touch Me” but as it wasn’t very visible not many visitors did pick up or interact with the objects like I wanted. As well as the label not being very visible I also feel that the gallery space, as a concept, probably contributed to the lack of interaction- in most galleries and museums the audience is highly discouraged, if not prohibited, from touching the artworks. This is something I am very much against, and want to challenge with my work, so going forwards I think I need to make it clearer to the audience that they can and should pick up and touch my work. I will probably do this through larger and clearer signage, but I will have to see what happens at our next show, and what is possible with the space we have.
The feedback I got from people who did pick up and touch my work was overwhelmingly positive- I was asked about my walks and how/where I collected the objects, I was questioned about the process of casting, and about the ideas behind the project. Although my display was simple I was very pleased with how it looked, and I thought that it fit well with my classmates work, although our work was quite different nothing looked out of place and it was visually cohesive. I did find it difficult to stay in the room for more than five minutes at a time though, due to the combination of sounds from my classmates work. It was quite overwhelming so I found myself frequently wandering around the other spaces in the exhibition whilst invigilating.