Peckham project low res

Assessment, Exhibitions, Group Project, UNIT 2, Videos

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Low Res Project- Projection Mapping from Kat Outten on Vimeo.

Edgelands Definition:
” Edgelands are the transitional, liminal areas of space to be found on the boundaries of country and town—with the spread of urbanisation, an increasingly important facet of the twenty-first century world ” –wikipedia

Projection Mapping:

” Projection mapping, similar to video mapping and spatial augmented reality, is a projection technology used to turn objects, often irregularly shaped, into a display surface for video projection. These objects may be complex industrial landscapes, such as buildings, small indoor objects or theatrical stages. ” –wikipedia

When we came in on the first day and were told it would be a group project I was very vocally against it. However I actually ended up really enjoying the project and the work we made. We were told the project was to be about “edgelands” and that the final outcome needed to use the technique of projection mapping, but that was all we had to go on.

I think my reservations came from the fact that most of the group projects I have done in the past have gone badly, because I have ended up in groups that haven’t clicked well. In this case though we all got on well- I kind of naturally took on a leadership role without meaning too, as I suggested we could experiment with the weird little Lomax camera I have that has no view finder and 4 lens that go off one after the other, leaving you with an image in four strips. I went back to mine to collect it, and we spent the first day running around Peckham sharing the camera. We were limited by the 3 rolls of expired color film that I had and the fact that it was only the one camera, but we all got on well and shared the camera quite easily, pointing things of interest out to each other and consulting each other before taking the photos. We also all took videos and photos on our mobile phones, just in case the photos on the Lomax camera didn’t work. At the end of the first day we took the rolls of film to Snappy Snaps to get them developed and ready to pick up the next day on a disk.It was actually a really fun, collaborative day, and we also all collected objects from some of the weird shops and market stalls in Peckham which we decided we may or may not use in the piece of work we needed to create.

Day two was mostly spent making the different parts of our installation- Dwa made a painting of Peckhamplex (the cinema) so we took all the photos we took inside the cinema and made that into a film to be projected onto the blank white space on the painting, and meanwhile someone else worked on the clips of the market stalls we collected, and someone else put together the photos from the Lomax camera together, and others played with the composition of the installation, and made the video of the fake fruit and veg to project onto the empty crates we picked up on the streets. It all ended up coming together really well- it looked really dynamic and was an interesting reflection of Peckham Rye Lane. I also really enjoyed seeing the other groups installations as well, I was really glad that I got to take part!

Project by:


Research Paper- The Politics of Space: The Class War in Our Galleries

Assessment, UNIT 1

The Politics of Space The Class War in Our Galleries Kat Outten Research Paper

I won’t lie, I’ll never be 100% happy with this, as it is too deep a topic to thoroughly explore in 3000-4000 words, but I am very pleased that I managed to finish, despite my mental health being very bad over the last four months. I can’t deny that the majority of this paper was written in the last month… cough… week… cough… day… but even still I am deeply proud of myself for persevering and getting it done on time.
Enjoy x


Assessment, Exhibition Reviews, Research for River Project (White), UNIT 1

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  • this room really got me thinking about white, and how it can be used IN art, rather than as a blank space in which to display art
  • by choosing not to use colour the artists featured in this room at the Tate Modern were deliberately choosing to subvert the idea of the white cube space, and of what art could be
  • I used to find monochrome paintings and artworks to be quite dull, but I think now I appreciate how big of a rebellion it can be to choose less colour, especially now, in a world where you can access hundreds of hues and use almost every colour imaginable

Updated Project Proposal

Assessment, project proposal, UNIT 1

Working Title:
What is my Practice and Who am I?

Aims and Objectives:

  • To explore the affects colours and materials have on the viewers perceptions of an object, through my objects collected from the banks of the River Thames
  • To develop a body of practical work exploring colours and materials, through my objects collected from the river
  • To examine the use of white in the modern art gallery- why white? Where did it begin? Is the modern art gallery setup inherently classist? I will explore this through my research paper and visits to galleries
  • To explore myself and my role as an artist through my practice
  • To continue researching for my video game project

I am continuously reading articles, stalking artists I admire on Instagram, talking to my peers, visiting galleries, reading books, watching media, listening to music, playing video games, and reflecting on my own practice, and this all provides context to my work. Artists that particularly inspire my work include: drag artist Eureka O’Hara, Rachel Whiteread, Yayoi Kusama, Ronit Baranga, Boo Ritson, Claus Oldenburg, Olafur Eliasson, to name a few. To see more of my artistic inspirations visit my PINTEREST . I am particularly interested in art that engages viewers, in work that explores everyday objects in weird ways, and work that focusses on the body currently, although my interests change regularly.

My making process definitely inspires my research and ideas, which is evident particularly in my river project. The display of the white vacuum form plastic pieces I made made me think about the use of white in the gallery space, which has informed my research into white and its use in the gallery space, which is a possible avenue for my research paper. I am constantly making and revising my ideas, and it is this constant revision which has made me realise that the process in the foundry is probably going to take up most of my time at least until the end of this academic year, which means my video game project is definitely going to be put on the back burner and kept strictly to research at this point. As I have worked in the foundry I have also developed the idea of exploring how materials and colours affect the viewers perceptions of an object- and this line of inquiry is now the main thought behind the river project. This has inspired me and my aim for the project now is to recreate my objects in as many materials as I can to explore this. I will continue to document my processes through photography and notes on this blog, and I would also like to do more filming of various stages of the process- I find filming it helps me to remember different stages better, and it is easier to show how to do something via video than it can be via photos and written descriptions. This will also help me to hone my editing skills!

I envision my final outcomes at this current moment to be an interactive exhibition for my river project- I would like a table displaying the original objects and the casts of them in various materials, including bronze, aluminium, plaster, resin, wax, ceramic, and possibly 3D printed plastic. The idea is that I would encourage the audience to pick up and interact with the objects, whilst observing if certain materials are more familiar or comfortable to the viewer, and if so which. I would hope to discover the affects of the materials and colours on whether the audience are more likely to interact or not with the objects.

I also hope to have this blog as a cohesive record of my development, showcasing a diverse body of practical and academic research that has informed my practice and finished works.


  • Research Paper Submission- November
  • Blog submission- November
  • Finished work in Foundry by December 2018
  • Begin work in Ceramics by January 2019
  • Have a substantial body of pieces for final show in July


Here is everything I’ve looked at so far for the Perfect Victim Game project, and this is everything I’ve looked at so far for the research paper/River Project.


Feedback for My Midpoint Review Video

Assessment, Tutorials

My Feedback

  • The part of playing with light and how it changes your objects looks interesting, you could try to experiment combining the art of light with your current idea. Unfortunately, I can’t recommend anything (at the moment tho) for reading or researching, but Tate Modern is displaying now some exhibitions about women if art and I think there should be something useful for you and your idea. Well done!
  • Archaeological- look at archaeologists and what has previously been found
  • Objects are supposed to be dead- bringing the objects back to life, what is my take on bringing them back to life
  • Links between bones and racial/equality themes, how does it link and why? Bones are always white no matter what your race, developing this link
  • Game- talk to people who make games, as I have no knowledge of it
  • Kat I love the way you are focusing on objects
  • Kat – A contrasting range of themes, includes the tangible object and the sociological dimension. I am looking forward to seeing how these threads might perhaps be woven together in subsequent projects.
  • When you coated all of it in white it reminded me of this work:
  • You showed an interesting path of regenerating found objects, the vacuum pieces catched my attention for sure, I think the bone-light videos are captivating. I would like to get more insight what your reasoning behind these works are. I found that bit by bit in your really personal blog-texts. Respect! There from I do understand your intent behind the video game concept. In a way it feels many things are parallel to each other. I wonder if you could integrate for instance the vacuum pieces and the bone-light imageries into the game and so on?
  • As having a conversation with Kat before, i like the enthusiasm and curiosity she has to try on new materials, and techniques. The vacuum you made create a dialogue of the materials you used to create your artwork with the objects you picked from riverside.
  • I just see your new macro photos of the found objects, very captivate! How do you feel and found the structure, textures you found through the macro view? What kind of materials presentation can you try on developing through these macro textures?
  • I also think that the way how the artworks are presented in future, the context it is present (open or closed space), all these will definitely affect your future installation.
  • Keep up the vibes Kat and I love your work!
  • It would be interesting how you can further explore the theme of time and light, sunrise & sunset – maybe research into heritage sites like Stonehedge, Hypogeum, Ggantija.
  • Kat – I’m really impressed with the range of technical skills you have developed so far, and your early experimentation with the vacuum forming in particular. I’m pleased to see that I’m not the only one who manages to break things. My mum told me the other day about SLIders, and people who’s electromagnetic energies cause technology around them to become disturbed. She reckons she is one, and although I’m not sure I believe it, it might be fun to do a project around. I’m not really sure what your project is about, or how some of the work you have been doing links with your ideas around feminism, so this might be something to consider honing in on. So far, your experiments seem cool, but a bit random. I’m not really familiar with what you do, so that is just my understanding from watching your video.
  • Kat I like the way you tries to change the form of the item you picked in the river and also the idea with micro-lens and the light moving. It just like making the object alive again. And I’m just thinking maybe can also make use of those items picked in river to reproduce a new work(?)
  • From looking at her blog she does reference Rachael Whiteread- which you can see the reference with the casts
  • your video was interesting giving footage of actual making – appreciated
  • the bones are the most interesting – video pieces are mesmerising
  • For me I reference surreal terrains and scapes
  • I wanted to hear more about the Game. Try Unity.
  • it takes it out of context- away from the subject- to a more abstract was great also seeing the videos- producing works fantastic processes
  • Your vacuum packed work reminded me of something another one of my students have been working with recently. Shes collecting rubbish, similar to yourself, and then coating them in a block of resin. The effect is really amazing, she’s jam-packed the container with as much colour, textured rubbish and the resin makes it a permanent piece of work. Frozen in time almost. Just be careful where you use the resin, its toxic and the fumes are bad.
  • Kat how you find the items and manage to restore them and select the items is both brave and truly captivating it was a pleasure meeting you at the low Residency and actually seeing these items ! Some date back hundreds of years . I like how you showed us the process and different ways of using such items. Good job and really interesting to see the direction you will take with this
  • Thought you might be interested in that
  • I forgot to mention! The bacteria could be something you could look into??


Thank you for all your feedback everyone!
Kat xx

Mid-Point Review (Comments for my Peers)


I have included notes for each of my classmates below, in bullet-point format for easy reading, with their names in bold, to aid clarity. I hope my feedback is helpful!


  •  digital experiments visually engaging, capturing a moment in time, using painting
  •  the paintings/gifs reminds me of cell division
  •  strong awareness of own practice
  •  how do you see your paintings/digital experiments evolving going forwards?
  •  the word you created is very beautiful
  •  the gifs of the paintings almost become more interesting than the final painting- the development and evolution of each piece becomes a work in its own right
  •  have you considered projecting your gifs back into the environments that inspired them (where the lichens are) ?


  •  strong body of research- artists, case studies, books, and other
  •  very difficult to hear what you are saying
  • the print workshop you have set up is impressive, I hope you utilise it to its full potential
  •  you seem to rely a little too heavily on digital manipulation, when your imagery is very strong already- perhaps you need to take a step back and try to recreate your digital manipulations by hand, it would be interesting to see what you come up with through this
  •  layering different forms of print, using a photocopier, and other forms of handmade manipulation have potential to extend your work beyond the reliance you seem to have on the digital
  •  sometimes less is more!


  • the video format is quite unique, and engaging
  •  quotes moved a little too fast to read, would have liked to have read them to get a better understanding of what inspired your work
  •  strong awareness of your 3 key themes and concepts
  •  clear links between your research and practice
  •  the interactive nature of your work is shown well in the video, which is difficult to achieve
  •  you blend the digital into the environments effectively, but it would be nice to see what the people participating thought about your installations, and how it made them feel


  • your blog is very visually pleasing
  •  extensive research, there is a symbiotic relationship between your research and practice, and it is clear how they feed into each other
  •  you might like the film Coco- it explores family bonds, memories, and the importance of photographs
  • your project has such a deep emotional connection to you, and this is key to your process
  •  the excerpts of research are well considered and add to, rather than distract from, your topic
  •  voices and sound could be utilised further in your work- it works really well in the video, and I would like to see more of your work involving mixed media, sound, and video, as you have done a good job of this here
  •  your work has a powerful, authentic message, that most of us can relate to in some way or another
  •  adding on to what Paola is saying, but also contradicting it- how can you express loss through the painting? Negative space can be utilised to express this
    – could you create a memory palace for a family member?


  •  strong visual theme throughout the video- the video reflects the visuals of your work, which can be difficult to achieve!
  •  the theme of hands runs throughout- from your friend’s hand to your own hands in the videos of your ceramics process, and this is both sensitive and beautiful- it seems more about your journey through learning and making than the final pieces, which works very well
  •  the tactile nature of ceramics, and the unpredictability of the medium- pieces can go wrong in the kiln, they can go wrong on the wheel, and they are often fragile to handle. Can any of this be utilised for your pieces? can you better document these things that go wrong, and can they become finished pieces in themselves, despite their broken nature?
  •  also consider Japanese potters shown to us in the lecture by Maiko Tsutsmi


  •  the quotes move a little too fast to read, and the font is not the most legible in this format
  • there is a strong body of research and experimentation, inspired by your surroundings and visual artists
  • your pop up exhibition looked very professional, and you should be proud of it!
  • your journal is an interesting idea and I would like to see it developed further- could the imagery you create become part of your mosaics?
  •  I enjoy your mosaics as they don’t all follow a narrative, as most people expect from mosaics- exploring colour and pattern is enough for some of your pieces
  • have you tired working with resin? It can be layered and become more 3D, although acrylic paints can also be layered in this way, bringing depth to your works
  •  you talked very fast, which was a little difficult to follow at times
  •  follow up on the idea that life is a mosaic


  •  It is difficult to hear you in the video
  •  your experimentation explores colour and abstract shapes, but I would avoid falling into your comfort zone if possible
  •  have you considered projecting your works back into the environments where you took the photographs?
  • the feedback you received from the survey could be further utilised
  • the ceramic pieces have something there- I feel moving into 3D using ceramics, laser cut plastic, acetate, or card could bring more depth to your project
  •  these 3D objects could be used as a teaching tool or in an interactive workshop to generate new compositions which can be constantly moved and changed by the audience- running an interactive workshop could be fun! And it would be interesting to see how children and adults interact- is there a difference? (Also large scale could be really fun and interactive!)


  •  I feel that social media is overdone, but it is unusual to see it approached from a different angle, seen through a non-Western lens
  •  community bonding and political climate are viewed from the angle of judgement, an interesting juxtaposition
  •  have you done any physical manipulation with your imagery to compliment the digital manipulation?
  •  I feel that the photos should feel more natural and less staged, so photos taken out on the street will capture this better than staged photoshoots
  •  where/how do you intend to do your installations? and will you invite the subjects to see what you have done with their photos?
  •  there is a strong visual language throughout and I agree that narrative is important
  • consider an outcome for this project- what do you hope to achieve?


  •  the music is distracting and made it difficult to focus on you talking
  •  you have been using group and one to one feedback to evolve your work and push it further, which reflects in your work
  •  I feel like your work requires more of a narrative to tie it all together
  •  The installation pieces are very strong and I feel this could be explored further- creating dream-like worlds for audiences to physically explore- perfect for bringing story books to life for children who are too young to read, or who have audio/visual/reading/learning difficulties
  •  I enjoyed working with you during the low residency, but there needs to be a little more depth to why you are making the work you are making
  •  I love the playfulness to your work, and the subtle animations work really well with the themes to gently bring them to life


  • The main problem you seem to be having is deciding whether you are a participant in your work, or purely an outsider setting up and documenting the experiments- perhaps this can vary piece to piece, depending on what feels right to you for each one- for example sending the recorder to yourself. Could you find someone else significant to send it to- perhaps a family member who relies on “old fashioned” technology, such as radio, letters, and analogue forms of communication?
  • you have a strong subject knowledge through your theoretical research, as well as exhibitions and artist references, which gives your work depth
  •  have you explored the effects of sound on meditation and other forms of self-reflection? Yoga, meditation and other forms of mindfulness often rely on sound/music or lack of sound to stimulate internal reflection, what is it about sound, or lack of it, that allows for this?
  •  I really like the idea of the sound divorced from the visuals, as a visual artist sound is always a secondary thought to me, and the absence of imagery is particularly interesting to me- especially when sending the sound recorder, as if you were to send a camera instead the viewer would still focus on the sound, as I am assuming the envelope would be totally dark- although light might occasionally come through- have you tried this?


  •  well documented public experiments, engaging with members of the public in a fun way
  • you demonstrate a positive and thoughtful reflection on your experiments
  • I would have liked to see a few more artist references (you probably have them but didn’t have time to fit them into the video)
  • the experiment works better without the video being used as external stimuli- it is more of an authentic reaction to the experiment when they are not being shown anything else
  • the installation in the exhibition was incredibly fun and my friends and I enjoyed playing with the balloons, as it lightened the serious atmosphere in the gallery space, and made us laugh, even though they were filled with normal air
  • retail therapy is an interesting topic, the idea of gratification through buying temporary happiness through possessions is no less genuine, but it is a product of our society. Your balloon experiments created an equally fleeting happiness, but it may have had a lasting impact on each person’s day
  • expectation can make happiness feel more hollow, if the feeling isn’t as long lasting or as absorbing as you hoped it would be


  • Unsure about your font choice (coming from Comic Sans No.1 fan)
  •  I feel that social media is an overdone topic so pushing it further into the 3D and installation makes it feel less stale, and more engaging
  •  why do you want to simulate what you make onscreen offscreen? Is there a reason for this?
  • The fabric pieces are striking and their fluidity adds something more, as your static sculptures purely reflect what you make on screen
  •  animated and moving image could bring your work further to life, perhaps videos of your fabric moving in the breeze or in water? as the photos of the fabrics are still static
  •  installing the fabrics and moving works into gallery spaces has a different feel to if you install them in outdoor settings- perhaps experiment further and decide which works best for your idea. The gallery space still has a feeling of curation that is present online in social media, whereas the outdoors has a different feeling
  • colour theory
  • if you want to truly break away from the screen you need to leave behind the boxes and rectangles and materials that mimic the screen- use curves, wood, explore other materials and shapes, to really bring it out of the screen and into real life
  • you can also screenprint onto wood/perspex or print photo etchings/ect

Lyu Wen

  •  clear research, and definitions of your topics
  •  I would like to see excerpts from your work, as it is harder to engage without seeing how your research has influenced your work
  •  it would also have been interesting to see clips/photos of your references, as again it is hard to understand their influence on your work without visuals
  •  performance art vs video art- is it more about your documentation of the works, or the performances themselves?
  •  clear evolution of your ideas, but the rebellious nature of your performances brought them to life, be careful not to lose that original energy!
  •  how important is the length of time to each piece? Do you plan out how long each piece will last before you do it, or is it more intuitive and decided as you do the performance? What role does the length of time play in each piece?
  • reminds me of Marina Abramovich


  •  interesting body of research, it is good to see clear visual inspirations for your work
  •  are we the gods of our own digital spaces?
  •  use of 3D scanners to create new digital works from a tactile origin- this juxtaposition works really well and I hope you continue with this
  •  have you considered then 3D printing these digital works, before 3D scanning them back into the digital realm again? It could further subvert the pieces, and would refer back to the original project that inspired it (using the scanner to create glitches)
  • an interesting topic of research could be mythologies- refers back to the busts, and also the idea of being gods in our own realms


  • where does the interest in furniture come from?
  •  strong visual experiments with photography and 3D software, but it feels like you lack a direction for your project
  •  the comedy videos are very entertaining and there is something there that you could develop further, should you choose to
  •  perhaps you need to stop seeking to change yourself, and figure out what it is that you enjoy doing- art doesn’t always need to have a purpose or meaning, sometimes merely the act of doing it and enjoying it is enough
  •  it feels like you are putting a lot of pressure on yourself to generate work that makes sense and communicates something, which isn’t always necessary
  •  your ideas and work has a strong visual language, but your design mindset holds you back from your full potential
  • That sense of fun and playfulness in some of the ideas you have shown can definitely become something more, and has a lot of potential


  • self editing, how can you approach this topic in a new way?
  •  clear visual language, taking small sections of social media and enlarging them, using the formats of social media
  •  prayers in comic sans- I love it!
  •  I feel like there is too much of a negative portrayal of social media and the internet, and how we consume media, what are the positive effects it can have on society and the individual? This could be a different angle to view it from
  •  A single idea could be focussed on and explored further- pushing it beyond the confines of what it currently is. There feels like there are too many disjointed ideas, none of which have been explored to their full potential
  •  It feels like there needs to be more research into whichever idea you end up going with, to give the project more depth and substance, beyond the visual experimentation


  •  Video clips work well to illustrate your ideas and themes
  •  deconstructing your images and reconstructing them in 3D could be a route to try
  •  exploring painting whilst restricted by time,
  •  the video experiment works well
  •  your references are clear and the influence can be seen in your work, although you may want to try and move away from such a direct influence in the future


  • strong visual style, paired with music the animations/films work well
  •  moodboards communicate your references clearly
  •  printing the eyes onto acetate would allow the light to pass through more clearly if you intend to continue playing with light and shadow
  •  Eyes and light and shadow would be an interesting juxtaposition as eyes cannot have a clear shadow, you could also research how eyes take in light and play around with that in our work


  • Estrangement of the familiar- this phrase has something, and could be explored further
  • Escapism as a topic, how does it relate to the modern world?
  • The animations and video clips work well together- the video is very well made!
  • I am unsure how I feel about your depictions of fat bodies, as a fat person
  • The combination of the everyday overlaid with your imaginings and dream-like imagery works really well, how can you bring this into the real world?
  • Narrative seems key to your work, so I feel you should build on that, and allow your research to take you to new places with your work


  • I like that you have used a text to voice generator to narrate your video, the interaction with the digital works well
  • The references are well presented, and your explanation of data art was informative, as I wasn’t previously sure what it was
  • You spend a long time talking about your references, and I would like to see more of your own work, as the influence the references has had on you
  • Speaking about the journeys you have navigated from fine artist to designer, and back again, speaks to me, personally, as I have faced a similar journey, but I agree that these journeys make our work and processes stronger
  • I would like to see your process, rather than just the final pieces, as I find I am unsure how you reached the final outcomes, and often the process is just as fascinating as the finished pieces
  • I also would have liked to hear your sound experiments within the video, as it is hard to imagine abstract sounds without any idea of what they might sound like
  • You seem to have a clear direction you wish to progress towards, and I look forward to seeing/hearing what that might become

Project Proposal

Assessment, project proposal, UNIT 1

My research questions:

  • How can social issues such as rape culture and the rise of poor mental health be explored through art? What is our role, as artists, in bringing these issues to light?
  • What is my role as an artist dealing with mental health issues?
  • How can I use art to express my own difficulties- can my practice be used therapeutically or does it need a higher purpose?
  • What is rape culture, and how can I educate people about the topic through the medium of video games?
  • How can discarded objects be given a new life and made desirable once more? Can these objects be given a new life?

The context for my work is provided by not just artists but also the world around me- I am a firm believer that art should not exist separately from the “real world”, and that art should be for the masses, not for a classist elite. I grew up revering the art of the YBA- but I feel that they have lost their working class roots, and become the opposite of what they started off as. I do not wish to turn out like that- I acknowledge that to make the work I want to make I require funding, but I do not want to sell my soul, metaphorically speaking, in order to achieve this. I am particularly fond of the work of Grayson Perry, as he tackles class, gender, and British culture, all of which interest me. I recently saw his exhibition at the Serpentine, “The Most Popular Art Exhibition Ever!”, and it was incredibly inspiring to witness it in person, rather than seeing images online. Unfortunately most of my previous favourite artists are men, and this is something I hope to rectify; in this patriarchal society I wish to celebrate and uplift fellow female and non-binary/gender non-conforming artists, as well as artists of colour, so my goal is to research into as many as possible throughout this course. I am personally tired of the art world being dominated by straight, white men and wish to explore other identities through my work and research. My three key themes are: mental health, feminism, and death. These are all topics I have worked with before, and topics that I am deeply invested in, and I hope to explore them from different perspectives and via different mediums.


Aim: to explore the topic of mental health through a body of research, personal reflection, and exploration of materials.
This project is incredibly personal to me, as I have dealt with mental health issues for most of my childhood, teenage years, and so far into my adult life. With a recent diagnosis of Emotionally Unstable Personality Disorder, also known as Borderline Personality Disorder, and my much older diagnosis of severe Anxiety and Depression I am left wondering who I am, and where I fit into the world. Can I use my own experiences to help others? How, as an artist who is mentally ill, can I explore the topic, and raise awareness for others? How can I explore the topic through various mediums? Finally, can my artistic practice be used purely for therapeutic means, or does it need to have a higher purpose? These are all aspects I hope to explore through my research and work throughout this project.

To create a playable video game exploring rape culture, using research and critically engaging with the topic.
What is rape culture? How can I best educate people about the topic? By making a video game I hope to discuss the issue of rape culture, and the effects it has on women/female-presenting people. By engaging players in scenarios faced by women daily I hope to show people how harmful behaviours, actions, thoughts, and words can all contribute to rape culture, and through this how it can negatively affect all genders. Important areas of research will be engaging with female presenting people of colour, and trans women- as I do not have life experience of this, and their experiences will differ to mine, as a non-binary female presenting white person. I also want to engage with lesbian and bisexual women, to see if their experiences differ, as despite being bisexual I feel that just my experience alone will not be enough to give an accurate depiction. This subject is important to me, both as a female presenting person, and also as a survivor of rape myself, and so I want to handle this delicately- but still create a game that hits people hard.

Aim: To explore the form and function of found objects through 3D processes.
How can I take discarded objects, and from them create something beautiful? Can these “dead” objects find new life through various mediums? I see this project as a continuation of a previous project, titled In The River. That project involved making photograms of objects I found along the river Thames, in order to show the beauty of these objects that would be considered rubbish. I feel that I did not push this project far enough, and I never got to take the objects into 3D- I would like to cast the objects in different materials to see how that changes them, and manipulate the forms into something new. Can they be made wearable or will they exist purely as sculptural documents of the original objects? How can an audience interact with these objects, and what is their new function, if any?